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BP09 "Here He Comes! Our Hero!" / SD04 "Ultraman & Ultraman Cosmos" Latest Information! Full Details of the New Gameplay Mechanics Revealed!

BP09 "Here He Comes! Our Hero!" / SD04 "Ultraman & Ultraman Cosmos" Latest Information!
Full Details of the New Gameplay Mechanics Revealed!
A brand-new video introducing the Color System and Boost Cards—two exciting new gameplay mechanics debuting in the Ultraman Card Game's 2nd Anniversary products, BP09 "Here He Comes! Our Hero!" and SD04 "Ultraman & Ultraman Cosmos", is now available!
Gameplay Video:
New Gameplay Mechanic: “Color System”
The Color System is a new gameplay mechanic that introduces Colors, which are used to pay the cost of Boost Cards.
Each character is assigned one of five color attributes:
- Red
- Blue
- Purple
- Yellow
- Green
SD04 "Ultraman & Ultraman Cosmos" introduces the first two colors Red and Blue, while BP09 "Here He Comes! Our Hero!" expands the system with the addition of Purple.

Character Cards released before the introduction of the Color System, as well as any Character Cards without a Color attribute, are treated as Colorless. These cards can be used to pay Colorless costs (costs with no specified Color).

New Card Category: Boost Card
Boost Cards are a brand-new card category featuring themes such as: "Generations of Defense Teams”, “Items appearing in the series ”, and “Iconic scenes from the shows”.

During the Draw Phase, after drawing a card, each player may place one Boost Card from their hand into their Boost Area, regardless of whether they are going first or second.
Whenever a player places a Boost Card into their Boost Area, they may draw one card.
※Note: Only one Boost Card may be placed into the Boost Area during each Draw Phase.
During the Effect Activation Phase, players may activate the effect of a Boost Card in their Boost Area by paying its required cost.
The required cost is shown in the upper-left corner of the Boost Card. To pay this cost, turn face down Character Cards stacked beneath your Character through Level Up.

Examples:
- Officer Akiko Fuji
- Cost: 3 (1 Red + 2 Colorless)
- Radiant Stone
- Cost: 3 (1 Blue + 2 Colorless)
Before activating

After activating

Choosing the right moment to activate a Boost Card can make all the difference, rewarding careful planning and potentially turning the tide of battle!
※A Colorless cost may be paid by turning face down any Character Card, including Colorless cards or Character Cards of any Color.
※Unless otherwise specified, Character Cards turned face down to pay costs cannot be used again for the remainder of the game.
※There is no limit to the number of Boost Cards you may activate in a single turn, provided you can pay their required costs.
The introduction of Boost Cards and the Color System adds even greater strategic depth to gameplay while expanding the possibilities for deck building.
Master these exciting new mechanics and experience a whole new way to play Ultraman Card Game!
Find out more:
BP09 "Here He Comes! Our Hero!"
https://ultraman-cardgame.com/page/sg/product/product-detail/26
SD04 "Ultraman & Ultraman Cosmos"
https://ultraman-cardgame.com/page/sg/product/product-detail/27
